For example, if you were to create a scene for the sake of rendering a still image. The Decimate modifier is best suited in situations where the topology of your model is not important to its purpose. However, this is not the best option as the decimate modifier can quickly destroy finer details and there is a much better solution in the form of the Multiresolution modifier for reducing your geometry count in the viewport. It may also be useful to use the decimate modifier after you have created the sculpt of a model which has a lot of geometry density. This is fairly easy to do on mid to lower-end hardware, as well as mobile devices such as laptops. The number one reason why you would want to use the decimate modifier is going to be when your viewport performance is impacted by the geometry density of your scene. There are going to be many situations where you are going to want to use the decimate modifier on your objects to reduce the total amount of geometry, but which situations are these? When Should I Use The Decimate Modifier To Use In Blender?
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